Careers - Research Scientist, Human Social Interaction | Oculus

Research Scientist, Human Social Interaction

Research | Redmond, Washington

We are looking for scientists with research experience in human social interaction and, more specifically, in quantitative research on how facial, body and vocal expressions impact human social interaction and experience. As a Perceptual Research Scientist at Oculus Research (Redmond, WA), you will focus on developing the scientific knowledge required for designing and evaluating AR/VR hardware and software systems. We are committed to a whole-system approach to development of AR/VR technology with an understanding of the human perceptual-motor system at the center. Our research involves both fundamental research on perception and research on how specific engineering choices impact user experience. Researchers would have opportunities to collaborate with academic institutions and publish in peer-reviewed journals. Projects take advantage of internal resources in mechanical, electrical, optical, and software engineering, allowing us to confront scientific questions which cannot be addressed with existing equipment.


  • Develop and implement studies on the representation of human face-to-face social interactions in AR/VR environments
  • Design and perform psychophysical studies to identify and quantify the dimensions of body dynamics that have the biggest impact on the perceivers’ interpretation of messages transmitted during social interaction (emotional, instructional and with respect to individual identity)
  • Develop computational models that capture key elements of human social communication systems, including gestural, facial and vocal signals, with the goal of developing more reliable and valid error metrics for communication in virtual environments
  • Collaborate with both internal teams and academic institutions to explore and discover perceptual-motor and technological factors that offer revolutionary improvement in the representation of social interaction in virtual and augmented reality systems
  • Explore opportunities and requirements to create new virtual experiences and perform research necessary to deliver
  • Collaborate with other scientists and engineers to identify and develop experimental systems which allow us to answer novel research questions

Minimum Qualification

  • PhD and/or postdoctoral assignment in Perception Science/Psychology, Social Psychology, Bioengineering, Computer Science or related field
  • Demonstrable ability to quantify body and facial movements and/or vocal properties that impact social communication
  • 3+ years of training and/or experience with motion tracking systems and using data to animate avatars, including face and body
  • 5+ years of training and/or experience with experimental methodology, psychophysics, and/or related statistical analysis
  • Prior experience with C++, Python, MATLAB and/or R, Python
  • Proven track record of achieving research results
  • Interpersonal skills: cross-group and cross-culture collaboration
  • Able to obtain work authorization in the US beginning in 2017

Preferred Qualifications

  • Experience with research on social avatars and avatar animation
  • Experience with machine learning, signal processing, data reduction methods
  • Ability to model, understand, and evaluate important interactions between gestural, facial and vocal dynamics in face-to-face human social interactions
  • Experience with user studies and human factors

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