Careers - Technical Artist | Oculus

Technical Artist

Games/Experiences/Content | Seattle, Washington

Oculus is seeking an experienced Technical Artist, with a passion for gaming and the potential of VR, to join the internal content team in Seattle. Technical Artists are generally responsible for the technical aspects of art asset development. This entails working closely with Art and Engineering to develop and support the asset pipeline, animation & rigging tools, animation rigs, real-time effects and materials.

Responsibilities

  • Design and build animation rigs for characters, creatures, props, etc.
  • Develop Maya tools and plug-ins for rigging and animation production
  • Work closely with Character Artists on mesh topology and asset build plans optimized for animation/deformation and shading
  • Work with Animation and Engineering to develop run-time character animation trees and supporting tech in UE4
  • Research new methods of efficiently prototyping and building complex real-time assets such as realistic facial and body deformation rigs
  • Develop broad technical expertise in UE4 to assist in a wide variety technical and artistic tasks
  • Provide troubleshooting, support and mentorship to members of the Art and Technical Art team

Minimum Qualification

  • 6+ years of relevant experience as Technical Artist with an emphasis on Character/Creature work
  • Proven experience rigging and skinning character assets
  • 5+ years experience with Maya Python/PyMEL, C++ API, PySide/PyQt
  • Experience collaborating on a multi-disciplinary team
  • Knowledge of anatomy and kinematics
  • Experience shipping high-profile projects

Preferred Qualifications

  • Experience working with UE4 and/or Unity
  • Advanced facial rigging experience
  • PBR shader knowledge
  • Experience creating real-time FX
  • Experience with fracturing & rigid body simulation
  • Experience with cloth and hair simulation

Ready to Join?

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