Behind the Scenes at GDC 2013
Back in March as we geared up for GDC, we had an idea: “What if we could share our experience at GDC with the community that made it possible (especially everyone that couldn’t make it to the show)?” We decided to pack up a few video cameras and run with it.
A lot of moving parts came together simultaneously at the show (even if it was a little crazy):
– Thousands of Rift developer demos
– 100+ meetings with game developers from all over the world
– Hawken VR shown for the first time
– 2 talks on making VR games
– Oculus Developer Center and Oculus SDK launch
– The first Rift development kits hit doorsteps!
Here’s the ‘behind the scenes’ look at Oculus @ GDC 2013. Thank you again for making all this possible!
Now that all the developer talks from GDC are available online, here’s a quick recap, including the talks by Joe Ludwig and Michael Abrash at Valve.
We’re looking forward to seeing you at GDC 2014 next year!
Oculus-ready Demos and Games
With the majority of the development kits now in the wild, the community has already started sharing creative, made-for-VR experiences. We thought we’d share a few of our favorites:
Blue Marble — enjoy a soothing space experience. A great introduction to VR.
Proton Pulse — play breakout with your face!
Museum of the Microstar — badass GPU required!
VR Cinema 3D — watch .avi movies in a virtual theater.
If you have your own great game or demo in the works, share it with the community over on the Developer Forums.
Oculus @ E3 2013
The team here is heads-down, getting everything ready for E3. The latest demos are still coming together, but we’re hoping to have a sneak peek for you soon.
— Palmer and the Oculus team